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Adventure Time Explore the Dungeon Because I Dont Know Xbox 360 Review

Pros

  • Hilarious voice interim
  • Dainty choice of characters

Cons

  • Monotonous gameplay
  • Bland environments
  • No maps to consult

Considering WayForward'south history with licensed games, yous'd think it would have been the perfect studio to bring Drawing Network's Adventure Time series to life on game consoles. (Hell, information technology already made a solid outing with last twelvemonth's Hey Water ice King! Why'd You lot Steal Our Garbage?!! for the 3DS.) Alas, WayForward's 2nd Adventure Time championship, Take chances Time: Explore the Dungeon Because I Don't Know!, is a lifeless dungeon-crawler that's simply a chore to play. It shows a surprising lack of imagination, especially for such a renowned studio, wrapping the zany Cartoon Network series over a deadening gamble that does neither the cartoon nor the genre whatsoever justice.

Unlike the studio's previous stab at the license, Explore the Dungeon trades in Zelda-mode gameplay for straight dungeon-crawling. Players volition spend the entirety of the adventure delving deep into the randomized bowels of the Undercover Royal Dungeon, where all of the Candy Kingdom's worst criminals are locked away. When the criminals inexplicably escape, Princess Bubblegum summons Finn and Jake to explore the dungeon and find out the reason they were able to intermission free.

The story is predictably silly, but information technology serves its purpose of giving y'all control over all the series' favorite characters, including the aforementioned duo, Marceline, Water ice Male monarch, Cinnamon Bun, and Lumpy Space Princess (among a handful of others). The best part almost this robust selection is that each character is voiced by the cast of the cartoon, infusing the game with the serial' quirky humor. Characters volition frequently spout off ridiculous one-liners in the eye of the game, which are typically hilarious and do a corking job of channeling the spirit of the cartoon, peculiarly LSP'south quips, which naturally make reference to her…curvaceous figure. (I dare you to keep a directly face when she yells, "Hands off my hot, lumpy torso!" after taking damage.) The residuum of the presentation isn't quite every bit strong, specially the muddled visuals, but the voice acting will oftentimes go out you in stitches and is the game's biggest highlight.

Unfortunately, the gameplay doesn't come up anywhere shut to matching the charm of the voice work. As with other rougelikes, yous'll be spending the better part of your risk exploring a randomized dungeon, which is divided up into 100 floors. While that may sound similar a pregnant corporeality of content, you'll soon realize that the dungeon is divided up into xx-floor segments, each of which adheres to a specific theme. That means yous'll exist exploring the same generic tunnels and fighting the aforementioned enemies over and over to the point of nausea, making the game a slog.

To brand matters worse, yous can only return to the surface afterwards every five floors, so if you happen to lose all of your health before you reach the next checkpoint, tough luck--yous'll exist dumped back higher up footing without any of the loot y'all'd accumulated. Worse still, in that location'southward no way to quick-save in the middle of a flooring, forcing you to continue playing until you attain the next checkpoint (or dice trying). Information technology's a bit baffling that WayForward decided to go this route with its second Take a chance Time game, every bit the unforgiving nature of the genre stands at odds with the fun and whimsy of the license. Four-player co-op does assist remedy some of this tedium past allowing you to revive downed teammates, and exploring with friends is certainly preferable to going information technology solitary. Just even with three partners, there'south non nearly enough variety in the game's settings and challenges to sustain your interest for long.

What makes the game especially frustrating, though, is the lack of any kind of map. Because only a modest portion of the floor is visible at a fourth dimension, information technology's very easy to lose track of where you've already been, and you'll often observe yourself retreading the same footing in search of the next go out. Having access to a map, especially on the Wii U GamePad, which isn't used for anything other than displaying BMO'due south absolutely adorable face, would accept made navigating the dungeon considerably easier and taken much of the frustration out of the gameplay. Only every bit information technology stands, the lack of a map is a significant oversight that makes an already wearisome game even more than listen-numbing.

Information technology doesn't help that combat grows monotonous very speedily besides. Despite each graphic symbol's unique traits, all of them control similarly, so yous'll be using the same boxing tactics--smacking an enemy in the face with a sword--regardless of whom you cull. Gainsay isn't entirely mindless; sub-weapons and special attacks add together some multifariousness to battles. But even with these wrinkles, you'll still spend the majority of your time simply mashing the attack push button to vanquish your way through a floor, making the gameplay a never-ending stream of shallow ideas.

Even without concluding year's solid Take a chance Time game to compare it to, Explore the Dungeon is a monotonous dungeon crawler that's redeemed only by its use of the Adventure Time license, and even then not nearly enough to recommend to fans of the series. If you're looking for a mode to explore the surreal and whimsical State of Ooo, WayForward'due south previous take on the series does a much better job. This game, however, is bunk.

This game was reviewed on Wii U.

More info

Genre Adventure
Description Finn and Jake return for another mathmatical chance
Platform "Xbox 360","PS3","3DS","Wii U"
United states censor rating "Everyone 10+","Everyone 10+","Everyone 10+","Everyone ten+"
UK censor rating "","","",""
Release engagement 1 January 1970 (The states), one January 1970 (Britain)

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Source: https://www.gamesradar.com/adventure-time-explore-the-dungeon-because-i-dont-know-review/

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